Friday, March 18, 2011
Final Draft
Wednesday, March 16, 2011
The Sims
I do like the way Kolsterman starts off describing his Sim after he has neglected him. It made me keep reading because I wanted to know what the heck was going on! Overall this was an interesting read but the only way I can relate is that I used to love the Sims.
Billy Sim Questions
2. Klosterman's piece reminded me of the Vanish piece because both men got frustrated about the new self they were creating. Klosterman because of the limitations of Sims and how he couldn't make a replica of himself. Whereas Ratcliff wasn't trying to duplicate himself at all, and was losing his identity in that respect.
3. I agree with this statement. Children are advancing, but they aren't using their imaginations as freely because computer games have cut and dry rules to get a score. Like a computer, they can be more focused on the outcome or score than they are on the experience.
"Billy Sim" - Group Questions
2) This article relates to another article we read earlier in the year "All my life for sale" because of how each object a person has represents certain memories or happiness related to the object.
3) We believe that computers help to make children advanced faster. We also can see how it makes children think as computers such as not having as good as an imagination as they could if they were not always on the computer. Also, children are always using electronic forms of communication and lack interpersonal communication skills.
"Billy Sim"
2)Klosterman's piece could be connected to one of the other readings Vanish, how the man created a new identity for himself, wore different outfits and then had people try to track him down. While Klosterman created a new identity for himself through a character just like him that he created on the Sims.
3) We don't necessarily agree or disagree with Klostermans arguement, it just depends on how much time children are using computers and how dependent they are on using them.
Billy Sim - group answers
2. We can relate Klosterman's piece of writing to Slumming, the writing we read a few weeks ago. They relate because the characters in both stories think the 'grass is greener on the other side'. People seem to think that no matter how well they have it, living another person's life must be better. Whether it's online or on the streets, people look for outlets to escape their own lives.
3. When Klosterman argues about children thinking like computer, we feel he is talking about emotions and social interaction. On computers, children don't necessarily have to express their emotions and don't get experience with face-to-face social interaction. The children of the future may find it hard to socialize publicly because we are familiarizing them too much with the usage of computers. In the real world, while technology is important for success, if you lack the social skills to interact with others and share ideas, you will not be very successful.
"Sim"ulated Reality
2. Vanish by Evan Ratcliff was the first reading that came to mind because Evan changed his appearnce and his identity so many times trying to reinvent himself the same way Chuck was trying to reinvent himself through SimChuck.
3. In some cases, children may advance too fast depending on the uses they have for the computer, but it would be a stretch to say that children would solely think like a computer because they have the capacity to imagine, to create out of nothing whereas a computer only has the capacity to do whatever it is programmed to do.
Billy Sim
2. We feel that it contrasts with "Slumming" in that Klosterman's Sim's character was only happy if Klosterman was buying things for him. His happiness was soley based off of the purchases he made. In "Slumming," these rich people already had all these nice things but they wanted to live a less luxuorious life and they took to the streets abandoning all thier possessions. They thought this would make them happier.
3. Children definitely become computer/Internet literate very quickly, which is beneficial in our technologically-centered world. However, we agree that children do think more like computers. Everything on a computer is systematic and everything is all already there. They lose imagination in a sense. Once they leave the computer and are forced to do homework on paper, write in journals, or just play with toys they do not know exactly what to do because they have been confined to following certain rules a machine creates for them.
Billy Sim - Group Questions
2. We connected Klosterman's piece to the vanishing story. Like the man who tried to change his identity and lead a new life, it corresponds to the concept of the Sims game by creating a new identity and living your life in a different way.
3. We don't agree that the statement about children thinking like computers is true. Unlike being cold and rational like computers, humans still and will always have emotions and humans still act upon those emotions.
"Billy Sim" In-Class Questions
2. This piece's discussion of creating virtual identities relates to Evan Ratcliff's vanishing and creating a new identity in the digital age.
3. Our group agrees that the use of technology is not making children think like computers, but rather making them lazy and to rely on computers.
Sims
Reality
Billy Sim
The whole time, up until Klosterman spoke with Will Wright, I was frustrated reading what he had to say about video gaming and The Sims. His thought process that The Sims boiled down to materialism just aggravated me. It seemed like he was thinking into the game way harder than was necessary. This seems to be a constant with a lot of people that dislike the ideas of videogames. I remember there was lawyer in Florida named Jack Thompson who kept going at a certain game company and ended up getting disbarred because of his work. Video games are just an easy target for these types of people.
That wasn’t the only thing that bothered me about this article. Klosterman didn’t even explore the other ideas possible, he immediately assumed the worst. It took calling the creator of the game and complaining for him to open his mind to the other possibilities.Simulated Reality
Tuesday, March 15, 2011
The Sims
As Chuck went on playing the game he sort of became angered by the Sim character he created of himself because he had to keep him happy by buying him things and making friends. Chuck was mad because some of the materialistic things he purchased for his Sim would make him happy, but for other expensive things he bought, his Sim would become unsatisfied. Then when he bought a nice table, which was meant to impress the lady Sim that Chuck had met, he reaction was just to clap her hands excitedly. So Chuck decided to have a talk with the creator of The Sims, Will Wright, because he started to question what the purpose of life was. And basically what he said was that while playing this game people discover interesting things about themselves. Also that if by chance the game had changed a person’s perception of the world surrounding you, then the game was successful. I have never thought of the game in that way before. When I played The Sim’s I didn’t create a Sim that was just like me, I just created made up people and just had fun with the game.
Sims
I thought this was a very interesting and also a very humorous article to read. While reading it the entire time all I could think about was when I would play the game a long time ago. I did the exact opposite of what he did though. I would never to try to make the character I had anything like me. This might be because I was just a young kid and this guy was a mature adult. Nonetheless, when I played I would just try to create the best sim that I possibly could. I would try to make the house that I bought as big as possible. I would always to have the nicest and most the most expensive things that I could possibly buy. I guess in a way I was trying to make the character be as successful as I would someday like to become in life. I made my utopia in life through a Sims character. I would have an excellent job that would be a super high paying job, so that I would be able to purchase any of the luxuries that I wanted. I would put so much time and effort into the detail of my house. I would go room by room buying some of the items that looked cool to me and things that I would want in my real life. I just remember that I would always be adding and buying things to make my house bigger and more prestigious then ever. I guess the sims was my way of living my “fantasy” life.
klosterman's SIMs
Klosterman suggests that some believe the Sims gives the gamers a view into other people's lives...the good and the bad. However, Klosterman says that for him (and he suspects many others) it was the opposite: "I don't care about anyone's peephole but my own." This made me think about my Facebook assertion that people love participating in social networks because we are informally invited to "creep" on anyone who accepts our friend request. But when I think about it, I spend way more time on Facebook "creeping" on myself. I just want to know what other people see when they interact with me so I look at my own photos and page mostly. I know how vain that sounds but I cannot in any way act as if it isn't.
Klosterman's mentioning about road construction and how it will always exist, that "there will never be a day when it's all fixed" really struck me because I have actually thought the same thing before! We are constantly doing something to expand and reach more people and see and do more things. Our whole life, as the Sims creator says, is "an ongoing strategy problem." We have to fit so much into our daily routines just so we can feel alive. But are we really living? "Even free people are eternally enslaved by the process of living." Such powerful words. Life will always inforce some sort of constraint on us, whether it be time, money, the basic need to eat, etc. there will always be something keeping us from doing something else.
My favorite part is when Klosterman grants his Sims character free will. Wouldn't it be nice if free will were that easy to obtain.
Monday, March 14, 2011
The Sims and their Electronic Pathos
I thought Chuck brought up a good point when he said his niece would be a more imaginative girl when she played with her Barbies than when she played Sims. There are no limits and boundaries in the silly little scenarios you develop on your own when you're a 6 year old playing house. Growing up, I remember my mom getting a kick out of the things my sister, the neighbor kids, and I would come up with to entertain ourselves. I don't think she would've had much fun watching us sit on our butts for a couple hours staring at a screen. And this kind of goes along with the whole Facebook thing. I myself don't think in 10 years I'll look back on the thousands of hours I will have spent on fb in my life and say, "I'm so glad I made a Facebook! Sitting indoors and staring at a website was always the best choice."
While Second Life is an interesting concept because it's so elaborate, I can't believe people spend money on it. The biggest thing for me is that they hide behind it. Whatever they're doing on Second Life, they should be attempting in real life! :)
Virtual Personality
Online Virtual LIfe
Final Draft
For others, they aren't done working on it until the day their souls leave their bodies. They won't stop at life, and learning, and bettering themselves until they are satisfied. I would fall into this category because there's a lot I ought to and want to learn and experience before I reach self actualization, as Maslow would put it.
Final Draft
Is there a final draft of who we are? No. I believe that we are always being “revised”. People grow and change in little ways every day, whether we realize it or not. A “spelling mistake” there, an added “comma” here, sometimes deleting whole sentences. As individuals we are constantly evolving into something slightly different, doing so till the day we die. We take day to day experiences with us and add them to our “paper”, not necessarily making it better or worse but making it unique to our life. Only final draft you will have will be submitted at your death bed.
In Class 03/14
Final Draft?
Final Draft of a Person
final draft of me
So I do not think that there is a "final draft" of who we are. Things change everyday. We meet new people, we experience new things, we go new places, everything around us is changing right before our eyes so how is it possible for us to remain the same? We have to change, we have to adapt, our life is in constant "revision." I hope throughout my life that I have critiqued and made edits to myself and that I have allowed myself to be subject to other's opinions and views so that I can hopefully be the best version of the "me" I want to be by the time I reach my final days.
But who is to say whether or not I will. There is no "final draft." Things can always get better. Just like in class when we turn in a final draft we have the opportunity to revise it once more. And so in life we have the chance, if we seek out opportunities and choose to change, to constantly revise who we are.
"Final Draft?"
Final Drafts?
Our Final Draft
Final Draft
A "Final Draft" of Who We Are
Final Draft
Am I a final draft?
"Final Draft"
Final Draft of who we are?
The Final Draft of Who We Are
An Absolute Personality
Final Draft of Who we are
"Final Draft" of Who We Are.
Final Draft
So, no, there is no final draft of who we are. Just an ever changing template that gets close to that final draft.
Billy Sims
The Sims and Materialism.
After reading the first paragraph, I wasn't really sure what I had gotten myself into. After reading the whole chapter, I went back and read the beginning again and laughed. It seemed so depressing and awful... What was this man really doing? He was just playing The Sims. That's all. I thought it was all kind of pathetic.
I've never played Sims, but my best friend plays religiously. He occasionally tells me all about his little Sim family. His Sim is married and has four kids - one of which just started college. Every time he tells me about his simulated video game life, I get so annoyed that he isn't actually living his life instead. I think this game does offer an escape from real life. Maybe if you create a good life for a little avatar on a screen, your life won't suck so much. Or, your life will suck even more because you're not doing anything to fix it and make it better. Instead you're spending your time living a fake life in a false reality.
When Chuck Klosterman mentioned all of the things he bought for SimChuck to make him happy, it really sickened me. I know it's not real money... But I thought it was just ridiculous. If we can be happy without material possessions, which I believe is completely possible, then Sim characters should be able to live just fine without fancy things, too, right?
I know it is just a game and there probably aren't so many controversial issues involved, but I can't help but think that that ideology is false. Overall, I am happy. Today I got pulled over because the red covering for my taillight broke off, so my right break light is a white light. I have to work in order to barely pay my bills and expenses. I don't have fancy clothes or a nice house... But I am happy. I don't need goods and services to make me feel good about my life, and I think it's sad when people think they do.
>>>Also, I loved that Klosterman referenced Fight Club. :D
Sim World vs My World
Yet, I still would wonder... Why are we, the consumers, so captivated by this game? The game of life. (I think it's kind of humourous that while we are playing someone else's life, we are wasting our own.)
I realized, while playing the game a few months ago, it is so interesting because we can see what this person wants. We can see their mood and their dreams and who they have connections with, etc. In my life, I am constantly bombarded with thoughts that contradict themselves and I am also confused by my needs as apposed to my desires. What mood am I am? What will make me happy? What do I want my career to be? What are my interests? Who do I actually like and who am I just "class partners" with?
While I am struggling with these thoughts that are constantly changing, my Sim is a source of consistency. You can read them and understand them by the charts on the side. There is no guessing as to what they want when their bars clearly state hunger, full bladder, comfort, etc. This is our chance, also, to break away from our lives and create someone either better or worse than ourselves. Feeling bad about yourself? Just make a Sim who burns down the house. He's worse off than you are! Want to imagine being rich and powerful? Just use the cheat codes and watch your Sim float in thousands of Simoleans instantly.
Are we a bad society for playing Life with someone other than ourselves? I don't think so. This is our chance to entertain ourselves in a safe, relatively cheap, and fun (sometimes) way. As much as I would like to think deep into this game about life and how it shows my ethos as a person or the facts of living, etc, I'd just like to think of it, also, as just a game. Just a way of losing our identity and taking in someone else's for a few minutes/hours while we play. Sometimes a game is just a game...
Billy Sim
We often times look forward to something in the future or refer to the time period after we graduate college to be 'starting our lives'. When in fact, our lives have already begun. To think the author may have created a similar character as himself on Sims so he can watch himself live may possibily be linked to a mental illness or carry traits of a socially awkward individual. Although that comment was only a joke, he's not alone.
Whoever thought making a game about living was very clever. As a society, we are always curious about how other people are living. Anytime you check out at the grocery, you can get an inside look into any star's life. We are obsessed with living without actually taking the time to recognize that we are living.
"Billy Sim"
After reading this, it really made me think about my purchase and when I was walking through the mall how so many people were out shopping and all the different stores and products that are offered for people to purchase. I realized that so many people buy things in order to make themselves or other happy. But, I honestly do not have a problem with this because, isn’t that why we work for our money? So that we can buy things (material goods) to make ourselves happier. I also, feel like I do not need a game such as the Sims to make me realize things about my life. I understand what I do on a daily basis and why I do it.
Billy Sim
I think that he tried to create another identity for himself, maybe he wanted to see himself have a better life in a video game but it turned out wrong. I guess he found out that his character was just like him in real life, sad and depressed. I couldn't understand how long it took him to figure that out. if we are going to create someone like us in a virtual world then they have to be like us in some way. It did seem to me like he was in a midlife crisis and he was just trying to see if he could get out of it. After all I just felt bad for the poor man, the fact that he was so into this game shocked me. I don't know a lot of people who would play their lives out on a video game so it was a bit funny.
Sunday, March 13, 2011
Billy Sim
"Everybody is wrong about everything, just about all the time."I loved that, in choosing his avatar's personality traits, Klosterman said this, that everyone is wrong about everything. His hypothesis seems pretty accurate, pointing out that many extroverts believe they are introverts, optimists see themselves as cynical, average people call themselves "creative." This relates, I think, to our discussion before about writers. People who are talented writers can feel disappointed by their own work, while others who may not be so talented may see themselves as so; and teenagers with cameras and pictures of trees think they are photographers. Perhaps everybody isn't wrong all the time, but we can certainly have different perceptions and misconceptions about ourselves and others.
"[...] I was doomed to live in my own prison, just like the singer from Creed."Living in Ohio, where weather destroys the roads each winter, Klosterman's realization that he could never escape road construction is especially relevant. His expression, here, of feeling trapped in a prison reminds me of the Benjamin Franklin quote: Nothing is certain but death and taxes. This is a reality and when it sets in, it is very easy to feel trapped.